Fixed the bug that froze Lazarus (and made him invulnerable to arrows and spells) after player had entered his lair, then left (or died), and finally returned. Allowed right-clicking (casting/drinking) belt items in positions 5 through 8, while the Spellbook is open. Prevented bows with fire-hit damage from interfering with the behavior of Gargoyle class monsters. Fixed the bug that caused excessive damage when a Mana Shield expired due to an attack. Fixed the bug that caused Mana Shield to become less effective with increasing spell level. Fixed bugs that prevented items with the suffixes Thieves, Speed/Haste, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing from working properly. Prevented repeated castings (128 or more) of Mana Shield from disabling the casting of any more spells. Fixed bug that rarely transformed unique items (like the Optic Amulet) into some other (usually mundane) item when saving the game and then starting a new game. Fixed the bug that prevented Rogues from properly disarming traps on levels 13 through 15. Fixed the Mana Shield bugs that could make a player invulnerable and/or invisible to other players. Fixed bug that made some Hell difficulty monsters too easy to hit. Prevented players from becoming stuck inside a wall when Town Portalling down into a dungeon. Fixed the freeze upon touching a Hidden Shrine while equipped with only indestructible items. This includes the crash upon resurrecting after being killed by a Black Death. Fixed crashes associated with being attacked or killed by a Black Death (Zombie class).
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